Designing Software for African Users: What We Learned from 10,000+ Interviews
Marygoretti Karendi
March 15, 2025 ยท 2 min read
I manage administration at Algomine-Tech, which means I spend more time talking to users than anyone else on our team. I've had direct conversations with over 10,000 users of our platforms.
The "Offline First" Principle
The most common support request we used to get: "The app isn't working." Investigation almost always revealed the same issue โ no internet connection. We redesigned our platforms with an "offline first" architecture and support tickets dropped 60%.
The Literacy Assumption
Western software assumes users can read complex instructions and navigate nested menus. Our design principles: icon + text, plain language, progressive disclosure, and video tutorials.
The Device Reality
Our analytics show 45% of users have phones with 2GB RAM or less, 30% have screens under 5 inches, and 60% are on Android 8 or older. We optimize for performance over visual effects.
The Trust Factor
Many users have been burned by technology before. We build trust through transparency, data export options, reliability, and local phone support in local languages.
The Payment Integration
Any software requiring payment in East Africa must handle mobile money seamlessly. This isn't just about having M-Pesa as an option โ it's about designing the entire experience around how people actually pay.
The Bottom Line
Designing for African users requires humility. We can't assume we know what users need. We have to ask, observe, test, and iterate. The best design decisions come from watching real users struggle with our software and asking "how can we make this easier?"
Algomine-Tech
Building software for African industries.
From sports academies to farms, factories to schools โ we create tools that help organizations operate smarter.
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